Unclouded
Unclouded is a game where you uncover tiles, work out the location of the pillars that poison and drain the land, and utilize resources to clear them away. When every grassland tile is revealed, the level is complete. Sometimes deductive reasoning might let you advance without spending resources—but not always. Be measured when clearing pillars, and gather wood from trees when you can.
Each tree’s yield of wood depends on its tile’s toxicity, with more polluted tiles granting less wood. Whereas the sweeping mechanic lets you spend this wood to clear pillars: a sweep acts like a normal uncloud but also purges toxicity from surrounding tiles. These mechanics work symbiotically, forcing you to use sweeps strategically to maximize wood harvests. Tree availability decreases with each map, requiring careful conservation to avoid blind gambles and succeed in your run; deductive reasoning alone may not always be enough.
Lastly, each run is separated into five different kinds of environments, each with their own unique level-design quirk that ever so slightly alters the gameplay in interesting ways. Each environment, in turn, contains a few levels that change within every run. Once the last, largest, and most difficult of the levels is completed, the run is over, and a new chapter of a brief heartfelt story is revealed.
Unclouded, internally entitled Project Nemo II (and later Project Windmill), is the second entry in the homonymous series of projects by Praenaris. It began development in May of 2025 with the goal of creating a game that maximized fun while minimized effort, armed with a solid internal consistency in design and process.
Release date to be determined.