Our history
Praenaris began as a group of students in late 2020 got together to create their first videogame, originally entitled Project Circenses. This project would grow into The Silent Swan, the company’s first large videogame, released to critical acclaim in November 2023.
On the way there, Arima Lodge was born, a free-to-play game for PC and mobile platforms, released on September 2022.
Right around the same time in late 2022, Project Umbra began development. The project, whose official title is Embers of the Evening, is a first-person psychological horror videogame due to release later in 2024.
Currently there are two additional projects in development: Project Cythera, where we are studying new technologies mixed with unique ways of storytelling and player interaction in videogames, and Project Arctica, a gamified personal organization app for mobile devices.
Our ship, the Praenaris
The name of our company and ship, the Praenaris, comes from the words “praenatare”, to sail or swim in Latin, and “Polaris”, the northern star. We imagine our everyday work and effort to be similar that of an icebreaker sailing across the arctic oceans in search of the northern star. The star, in turn, represents our desire and willingness to be a part of the modern technological era creating lasting works in both videogames and software.
Thus, the Praenaris, both in name and concept, embodies our commitment to face the odds, sail across the storms, and open up a path there where there is seemingly none.
Although I’m a writer at heart, I’ve found myself in charge of Praenaris and at the head of the projects we create. My goal is to balance the pragmatism of survivors with the ambitions of dreamers as I captain the Praenaris across the stormy seas of the videogame and software industry.
I’m Andoni, a Spanish artist specialized in environmental art. I have been working as the principal concept artist of Praenaris for over three years, bringing to life all sorts of characters, environments, and props, as well as leading our games into a unified artistic vision. I’m very passionate about huge natural landscapes, and spend most of my free time to create my own.
Hi! I'm Tabernero, programming lover, videogame aficionado and dragon worshipper. You'll probably find me working but I'm willing to be dragged into anything that includes either gaming or talking about it.
Good, good, good.
*piano music stops*
During my thesis, I analyzed data for SDHCal and developed SiWECal hardware with CALICE. With a Ph.D. in experimental high-energy physics, I've enhanced calorimeters for e+e- accelerators. Proficient in C++, I've contributed to collaboration software. Now, I'm eager to apply my programming skills to the video game industry
My name is Javi, a 3D and Technical Artist from Madrid, Spain. Over the course of my career, I have had the opportunity to work with various great teams. My passion and dedication to my craft is evident in the heart and soul I put into each and every project.
Nuclear reactor. From Wikipedia, the free encyclopedia. A nuclear reactor is a device used to initiate and control a fission nuclear chain reaction or nuclear fusion reactions. Heat from nuclear fission is passed to a working fluid (water or gas), which in turn runs through steam turbines.
Hi! With over three years of experience in marketing, I entered the industry before completing my studies, mastering various roles with a knack for artistry. Now, I juggle freelance gigs while infusing marketing savvy into our game studio, Praenaris.
[Lying] I don’t use monkey.
Teacher in the morning, rigger and animator in the afternoon (but without pom-poms). One of my biggest passions is teaching and my own learning. My dreams, my goals, my perseverance build my reality. So, let's keep sailing!